The first grand strategy in pygame?

Caracol is being developed using a custom-made engine built on Pygame, designed specifically for flexibility and scalability. The game features procedurally generated maps, ensuring a unique experience for every campaign. The engine supports multiple campaigns, allowing for diverse scenarios and historical contexts to be explored.
Currently, the first project in development is set in the early 1600s, a period of significant military, political, and economic transformation. This setting immerses players in a time of shifting tactics, colonial expansion, and intricate diplomacy, providing a rich and challenging strategy experience.
Caracol aims to blend deep strategic gameplay with historical inspiration, creating a unique mix of territorial management, tactical combat, and resource allocation.
Caracol - Wars of Religion in the XVII Century
Turn-based empire strategy builder set in the 17th century
Status | In development |
Author | Manu |
Genre | Strategy |
Tags | 2D, Board Game, grand-strategy, Historical, Indie, pygame, Turn-based, Turn-based Strategy |
Languages | English |
More posts
- Caracol: Units detail11 days ago
- Caracol: The Combat System18 days ago
- New Feature: Faction Loans & Trade Centers38 days ago
- Caracol, announcement!Jan 03, 2025
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