The first grand strategy in pygame?

Caracol is being developed using a custom-made engine built on Pygame, designed specifically for flexibility and scalability. The game features procedurally generated maps, ensuring a unique experience for every campaign. The engine supports multiple campaigns, allowing for diverse scenarios and historical contexts to be explored.
Currently, the first project in development is set in the early 1600s, a period of significant military, political, and economic transformation. This setting immerses players in a time of shifting tactics, colonial expansion, and intricate diplomacy, providing a rich and challenging strategy experience.
Caracol aims to blend deep strategic gameplay with historical inspiration, creating a unique mix of territorial management, tactical combat, and resource allocation.
Caracol - Wars of Religion in the XVII Century
Turn-based empire strategy builder set in the 17th century
Status | In development |
Author | Manu |
Genre | Strategy |
Tags | 2D, Board Game, grand-strategy, Historical, Indie, pygame, Turn-based, Turn-based Strategy |
Languages | English |
More posts
- International Loan system update33 days ago
- Caracol: Units detail57 days ago
- Caracol: The Combat System65 days ago
- New Feature: Faction Loans & Trade Centers84 days ago
- Caracol, announcement!Jan 03, 2025
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